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A Few More (Spoken!) Words About Torchlight

In my most recent podcast episode over at Immortal Machines, I had the good fortune to be able to speak with several of the members of the team over at Runic who made and just launched Torchlight - we spoke for nearly an hour and covered a good range of topics from art and sound design to gameplay decisions to modding.  Many of the questions were pulled from the Immortal Machines community directly, and some of them got surprising answers.

Many thanks to the folks at Runic (especially Wonder Russell, who put the whole thing together for us) for taking the time out of their very busy days to speak with us about their new baby. On the call we had:

  • Max Schaefer - CEO
  • Travis Baldree - President / Project Lead
  • Jason Beck - Art Director
  • Adam Perin - Tech Artist
  • John Dunbar - Zombie Pyrotechnician
  • Wonder Russell - Minister of Public Relations
  • Falcor - Dog

If listening to those folks talk a little bit about their creative endeavors sounds like fun to you, please go give the episode a listen and see what you think.  It was my first developer interview for the podcast, and I'm pretty pleased with the results.  A direct MP3 link is here, and the discussion thread in our forums for the episode is here. Our podcast is also hosted on both the iTunes and Zune marketplaces, so feel free to get it on your MP3 player of choice that way, too.

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